GEOLOGICAL MAPS OF INTERFACE: PHOTOSHOP, PREMIERE, BLENDER.

Despite the maximum digitalization, we are still very much dependent on the real environment. This dependence allows me to create "geological" maps not of real lands, but based on interfaces, where their different layers (window, buttoms, functions) turn into artifacts.

My initial research question was "how to transform tactile information into digital realm?". During my research, I came to the conclusion that this transformation occurs through language: descriptive words that we use in messages (e.g., messages in whatsapp). This gave me an idea to analyze what terms are used in connection with the description of textures in the interfaces of programs that I use most often and map them out:






Among these lists, I asked people to choose those that evoke the most tactile associations. Based on the resulting list, I created maps of those terms: recording my cursor I have mapped out window areas that refer to one or another term. Referring to the map legend, it’s possible to see where the area of one term or the other is located in the interface of a particular program. The colors and patterns used are based on legends of real geological maps to create a direct association.

Windows of terms are located one above the other, somewhere repeating the contours, somewhere creating folds of the surface. The terms seem to turning into soil, describing the environment that they create visually and in which we appeare
by applying this or that function from the program.

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